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Voxel Pack v1.0

1761 Views | 195 Downloads | 13 Comments | 08/12/12 Guest
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Model type

  • Decoration
  • Item

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Author: NoOne


Game type: Original

68%



So, it voxel pack from 89 high-quality models which can be installed on any user addition.

Installation:

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1. Unpack in a folder with Blood

2. Start VOXEL.BAT. It will add all models in BLOOD.RFF but if your addition uses other resource archive, you can change corresponding lines in a BAT-file.

Notes:

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* - VOXEL.DAT and SURFACE.DAT should be without fail replaced and be delivered together with your addition. I will notice as that files, but not values in them are replaced only. Thus, replacing you only add new models, without replacing the old.

* - All sprites corresponding to models are in file TILES018.ART and it also should be delivered together with your addition.

* - Visual samples of models you can consider in mapfile VOXEL.MAP, and ID - in script MODELS.RFS



Guest
  • 05/21/17 09:03
I've been playing with art files from various mods including the mysterious island and 33 painting and found that if renamed to a higher number (i.e. changing tiles018 to 019) blood's engine will always use the latter, overriding the previous meaning you will effectively have to swap file if you want to use a particular mod.
I'm curios, instead of just a voxel pack why haven't you tried a full assets pack? A sort of "hub mod" that contains all community made resources in one pack for easy install? It could be useful to modders (as resource collections) and end users (as a component to a larger mod) alike. Although It would be difficult to organize and get all members to agree on a common license for the works, I think it would make the installation and management of mods so much easier. The main drawback though would have to be the fact that existing mods with custom assets would have to be rewritten to reference said assets new location in the asset pack. The only exception to this idea would be mods that are intended to replace existing assets, such as your weapons mod.
I've been playing with art files from various mods including the mysterious island and 33 painting and found that if renamed to a higher number (i.e. changing tiles018 to 019) blood's engine will always use the latter, overriding the previous meaning you will effectively have to swap file if you want to use a particular mod. I'm curios, instead of just a voxel pack why haven't you tried a full assets pack? A sort of "hub mod" that contains all community made resources in one pack for easy install? It could be useful to modders (as resource collections) and end users (as a component to a larger mod) alike. Although It would be difficult to organize and get all members to agree on a common license for the works, I think it would make the installation and management of mods so much easier. The main drawback though would have to be the fact that existing mods with custom assets would have to be rewritten to reference said assets new location in the asset pack. The only exception to this idea would be mods that are intended to replace existing assets, such as your weapons mod.
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Кровавая Таверна - Моё знакомство с Blood
korgan - 28 Декабря, 2017 - 17:09:30
1998 год, купил диск с кучей игр - Duke, Doom, Blood и ещё куча разных. И с того момента, как запустил Blood - он стал любимой игрой! Мда, как давно это было......далее

In Blood We Trust - Blood Русификация.
VintRus - 21 Октября, 2017 - 22:16:29
Русификаторы. Занимался этим вопросом аналогичным образом. Поначалу переносил только шрифты и способ постановшки шрифтов от GSC и Fargus, затем получилось и дать ума 1.21 версии. )) В общем по ссылке 3 русификатора... Два с разными шрифтами для Plasma Pack...далее

In Blood We Trust - Декомпиляция Blood
[M210®] - 21 Октября, 2017 - 09:51:37
Не знаю, не до этого пока, и шрифтов нет и алгоритмов чтобы обрабатывать кирилицу...далее

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