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NoOne
  • j
  • h0
  • 09/26/16 20:30
Video url is empty
[video]https://youtu.be/Eu3-vvmQazQ[/video]
NoOne
  • j
  • h1
  • 09/16/16 19:44

Final Alone In The Dark has just got update

UPDATE 1:

======================================

+ Added BMOUSE support. Any game in this compilation will auto detect BMOUSE.EXE in Blood's

directory and if it's presented then launch through it. If you don't want to play

with BMOUSE, just rename BMOUSE.EXE to something else.

+ Added FAITD's audio CD manager. You available to control audio cd mounting in options menu.

* Fixed incorrect "Red Book" pickup item name in New Alone In The Dark.

+ Added new 3 new weapons to "Weapons" menu.

+ Added new variation of Life Leech in weapons menu.

* Fixed: When jumping too much, player can see end of sprite. Now this should'nt disturb players.

Maybe only if jumping really too much, fast and high every time :).

* Most of weapons have been reworked for upcoming Weapon Mod 2.0. The author glad to message you:

upcoming WM2.0 will compatible with every addon ever created for Blood, include those who use custom art in TILES015.ART like Cryptic Passage, BPF etc...

* Volume of FAITD's audio was slighty reduced.

1. Extract to folder with Blood.

2. Drag FAITD.EXE on DosBox or run as you run any other addons with BAT files.

3. Enjoy and read help from "help" menu. You may also find same help docs in FAITD\DOCS dir and open them with internet browser.

NoOne,2016

http://cruo.bloodgame.ru/index.php?section=addons&rid=900337
[HEADER=1][COLOR=red]Final Alone In The Dark has just got update[/COLOR][/HEADER] UPDATE 1: ====================================== + Added BMOUSE support. Any game in this compilation will auto detect BMOUSE.EXE in Blood's directory and if it's presented then launch through it. If you don't want to play with BMOUSE, just rename BMOUSE.EXE to something else. + Added FAITD's audio CD manager. You available to control audio cd mounting in options menu. * Fixed incorrect "Red Book" pickup item name in New Alone In The Dark. + Added new 3 new weapons to "Weapons" menu. + Added new variation of Life Leech in weapons menu. * Fixed: When jumping too much, player can see end of sprite. Now this should'nt disturb players. Maybe only if jumping really too much, fast and high every time :). * Most of weapons have been reworked for upcoming Weapon Mod 2.0. The author glad to message you: upcoming WM2.0 will compatible with every addon ever created for Blood, include those who use custom art in TILES015.ART like Cryptic Passage, BPF etc... * Volume of FAITD's audio was slighty reduced. 1. Extract to folder with Blood. 2. Drag FAITD.EXE on DosBox or run as you run any other addons with BAT files. 3. Enjoy and read help from "help" menu. You may also find same help docs in FAITD\DOCS dir and open them with internet browser. NoOne,2016 http://cruo.bloodgame.ru/index.php?section=addons&rid=900337
Subject: News
NoOne
  • j
  • h1
  • 09/16/16 19:39
#NEWS
File WEAPON MOD 2.0 is uploaded!
 
Image
Author: NoOne

‘‘Quote

WEAPONS MOD FOR USER ADD-ONS V2.0 by NoOne

==========================================

This mod allows to install 12 new weapons for Blood.

This weapons was created using QAV animation, so this means they have changed characteristics and/or

balance.

Since current (2.0) version the mod should supports any addons and maps EVER created; even with custom

...


[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]File [url=?section=weapons&rid=62457]WEAPON MOD 2.0[/url] is uploaded![/size][/font][center] [/center][center][url=?section=weapons&rid=62457][img]added/weapons/62457/screamshots/blood_003.png[/img][/url][/center][center][color=darkblue][size=2] Author: [b]NoOne[/b][/size][/color][/center][br][/br][quote][nobb]

WEAPONS MOD FOR USER ADD-ONS V2.0 by NoOne

==========================================

This mod allows to install 12 new weapons for Blood.

This weapons was created using QAV animation, so this means they have changed characteristics and/or

balance.

Since current (2.0) version the mod should supports any addons and maps EVER created; even with custom

...[/nobb][/quote][br][/br][center][size=3][url=?section=weapons&rid=62457]Read more...[/url][/size][/center][br][/br]
NoOne
  • j
  • h1
  • 09/11/16 20:54

HOW TO ACTIVATE BEAST HANDS IN RETAIL BLOOD 1.21

This article tries to as much as possible describe steps to activate original beast hands in release version 1.21. The way that will shown below should work in version lower than 1.21, include shareware and demo versions (0.99).

Available in both languages:

English

Russian


Image
Edited by user in 09/11/16 21:02
[BOX=auto #F8F8FF left top][SIZE=22px][COLOR=red][FONT=Arial] HOW TO ACTIVATE BEAST HANDS IN RETAIL BLOOD 1.21 [/FONT][/COLOR][/SIZE] [I]This article tries to as much as possible describe steps to activate original beast hands in release version 1.21. The way that will shown below should work in version lower than 1.21, include shareware and demo versions (0.99).[/I] [B][COLOR=red]Available in both languages:[/COLOR][/B] [URL=http://cruo.bloodgame.ru/beast/beast_en.html]English[/URL] [URL=http://cruo.bloodgame.ru/beast/beast_ru.html]Russian[/URL] [br][/br] [IMG]http://cruo.bloodgame.ru/beast/bh.orig.121/bhands.png[/IMG][/BOX]
bloodmapedit
  • j
  • h0
  • 09/12/16 19:43
Very cool find! So easiest way is to pack modified BLOOD.EXE, the modified QAV files and install script :)

How different are the QAV files in Blood lower than version 1.21?

And added to my QAV page: http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/QAV_ID.htmEdited by user in 09/12/16 20:04
Very cool find! So easiest way is to pack modified BLOOD.EXE, the modified QAV files and install script :) How different are the QAV files in Blood lower than version 1.21? And added to my QAV page: http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/QAV_ID.htm
NoOne
  • j
  • h0
  • 09/12/16 20:38
We really need someone who bind one simple key to Blood for activating those hands

And you can add those anims to beast hands:

Raise: BSTUP 93

Idle: BSTIDLE 94

Down: BSTDOWN 99Edited by user in 09/12/16 20:40
We really need someone who bind one simple key to Blood for activating those hands And you can add those anims to beast hands: Raise: BSTUP 93 Idle: BSTIDLE 94 Down: BSTDOWN 99
bloodmapedit
  • j
  • h0
  • 09/15/16 13:32
Ok thanks, added.
NoOne
  • j
  • h0
  • 08/28/16 20:33


ART tag with combination of RANDOM tag: refresh the page to see always random tile (until text will not cached of course)Edited by user in 08/28/16 20:36
[art][random]0,4000[/random][/art] ART tag with combination of RANDOM tag: refresh the page to see always random tile (until text will not cached of course)
bloodmapedit
  • j
  • h0
  • 09/01/16 23:56
Nice feature but perhaps not really useful :)

Anyway, it looks like TBR is faster now.
Nice feature but perhaps not really useful :) Anyway, it looks like TBR is faster now.
NoOne
  • j
  • h0
  • 09/02/16 20:51
Yes, art and random tags created just for fun. I wish create QAV movie tag :)
Yes, art and random tags created just for fun. I wish create QAV movie tag :)
bloodmapedit
  • j
  • h0
  • 09/07/16 19:25
QAV tag would be cool especially if there is an option to view all seperate frames in sequence :)
QAV tag would be cool especially if there is an option to view all seperate frames in sequence :)
NoOne
  • j
  • h0
  • 09/10/16 22:39
so, lets imagine we have 100 frames in qav files. then i need place to upload 100 png/jpg files, instead of using GIF file that you can view separately on your computer.
so, lets imagine we have 100 frames in qav files. then i need place to upload 100 png/jpg files, instead of using GIF file that you can view separately on your computer.
bloodmapedit
  • j
  • h0
  • 09/12/16 20:10
Just animated gifs are ok already, but maybe they can be made really slow with frame number displayed?
NoOne
  • j
  • h0
  • 08/27/16 22:17


+Spoiler - Update

Hover mouse to view content

Update is done. New BB parser and panel has introduced to site. See help to read more.


And for Blood:

There are ART tag is available that will let you show tiles from game. All you need is write tile number inside of tag.

Example:

[ART]550[/ART]
- will show tile number 550.

Edited by user in 08/27/16 22:18
[SPOILER=Update] [SIZE=22px][FONT=Courier New]Update is done. New BB parser and panel has introduced to site. See help to read more.[/FONT][/SIZE] [line][/line] And for Blood: There are ART tag is available that will let you show tiles from game. All you need is write tile number inside of tag. Example: [CODE][ART]550[/ART][/CODE] - will show tile number 550. [ART]100[/ART] [ART]2500[/ART] [ART]3300[/ART] [ART]550[/ART] [/SPOILER]
bloodmapedit
  • j
  • h0
  • 08/28/16 19:08
The tile tag is pretty cool actually :D

.

But it is better to make a clickable link instead of hover for revealing the spoiler, it can be pretty annoying sometimes as it pushes everything down, like the reply box.<span class="comment_edited">Edited by user in 08/28/16 19:09</span>

<span class="comment_edited">Edited by user in 08/28/16 19:11</span>Edited by user in 08/28/16 19:33
The tile tag is pretty cool actually :D . But it is better to make a clickable link instead of hover for revealing the spoiler, it can be pretty annoying sometimes as it pushes everything down, like the reply box.&lt;span class="comment_edited"&gt;Edited by user in 08/28/16 19:09&lt;/span&gt; <span class="comment_edited">Edited by user in 08/28/16 19:11</span>
NoOne
  • j
  • h0
  • 08/28/16 20:29
I knew you going to blame spoiler for hovering. Yes, i will working on it later :)
I knew you going to blame spoiler for hovering. Yes, i will working on it later :)
bloodmapedit
  • j
  • h0
  • 09/01/16 23:54
hehe ok great
NoOne
  • j
  • h0
  • 08/28/16 20:32
not working what?
bloodmapedit
  • j
  • h0
  • 09/01/16 23:52
it's working now.
bloodmapedit
  • j
  • h0
  • 08/28/16 19:12
 [enter] is not working (yet)?

Edited by user in 08/28/16 19:31
 [enter] is not working (yet)? [ART]2046[/ART]
  • To create message subject, start typing from "#" symbol. E.g. #SubjectName [comment].

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Last refresh: 28/09/16 16:18 [
In Blood We Trust - [BEAST] Активация режима зверя в Blood 1.21
[M210®] - 24 Сентября, 2016 - 12:01:25
Подучили меня ассемблеру, сделал таки хак на режим Beasta
http://m210.duke4.net/Files/BLOOD.EXE

exe-шник из One Unit Whole Blood, версия соответственно 1.21
Я поменял значение аргумента функции с 0 на 1, что дало эффект красных глаз, сам игрок вроде бы чуть выше (зомби его теперь уд...далее

In Blood We Trust - [BEAST] Активация режима зверя в Blood 1.21
Diman - 14 Сентября, 2016 - 20:43:09
Если мы говорим о прохождении игры только в этом режиме, то быть ему переключабельным необязательно. Достаточно просто заморозить значение, но есть другая проблема - это когда игрок будет подбирать другое оружие, оно будет переключаться и как результат получим бесконечный цикл переключения оружия с ...далее

In Blood We Trust - [BEAST] Активация режима зверя в Blood 1.21
[M210®] - 14 Сентября, 2016 - 10:17:35
Выбор оружия происходит в цикле, теоретически я мог бы сделать в цикле смещение, но вот, чтобы оружие было переключабельно, оно должно быть у игрока, т.е gotweapon[13] = 1. Нужно прописывать этот кусок кода в методе resetPlayer, а для этого нужно знать ассемблер...в моем случае это облом В томже ...далее

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FAVORITE MAP IN THE POSTMORTEM EPISODE?

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They Are Here
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Public Storage
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The Ruined Temple
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Weapon Mod 1.3
Author: NoOne

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