BRIEF LIGHT BOMB REFERENCE
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INTENSITY controls how bright the light source is.
You can increase this value if you don't like pressing
key a lot to brighten up a room, but you won't get as
much fine control with it then.

REFLECTIONS is the number of times each light ray is
allowed to bounce. If this value is 0, no reflections
are calculated (and the process is much faster). More
reflections can help by creating more diffuse lighting 
effects.

ATTENUATION controls how much the light is diminished
when it reflects off a wall or floor. A value of 0 is
a perfect reflection, and a value of 65536 would
result in non-reflective walls. 

MAX BRIGHTNESS sets the limit on how bright the light
bomb is allowed. By prevent the wall shade from getting 
too bright, you retain the ability to see some of the 
dynamic sector lighting effects, which won't be visible 
if the shade is too much less than 0.

RAMP DISTANCE is the width of the beams. Max
is 65536, but I don't recommend setting the value
more than 32768, since the higher the value,
the more your shadows will be blurrier and you
won't get the desired effect.
