[P] MAPEDIT UNOFFICIAL BETA5 for Blood 1.21 [Nov 01 2018]
Download PMAPEDIT BETA5 FileSize: 57KB

RECENT UPDATE

Current update is intended to slighty refresh 2D mode and make it more informative.

  1. Max board space has been increased from -131 072,+131 072 to -196 608,+196 608.
  2. Max board zoom was decreased from 1024 to 900 to avoid BUILD bug related to grid drawning.
  3. Added data1 field display for caption of Path Marker in 2D mode (just like it works for Dude Spawn or Player's Start, for example)..
  4. Added patch that unbinds MAPEDIT.EXE from using BLOOD.CFG to get such settings as video mode and sound. All settings now stored in MAPEDIT.INI. This allows to set different display/sound options for game and editor.
  5. You can now see sprites/markers in 2D mode with smaller zoom (original: 256, pmapedit: 160).
  6. You can now see highlighted wall points in any zoom. Try move cursor near walls on smaller zoom.
  7. Shape for On and Off markers (used by slide) in 2D Mode has been changed to square.
  8. Color for slide arrow in 2D Mode has been changed to light cyan.
  9. Shape for Ambient Sound in 2D Mode has been changed to circle.

This patch is fully compatible with original mapedit, except board size patch wich is optional.

To apply basic patch, select [1] in main window.

If you want unbind MAPEDIT from BLOOD.CFG, select [2].

OVERVIEW

This patch unlocks several features, such as hidden commands, types and allows to apply palettes on monsters and things. It also adds active unused items in sprites menu list and new traps in hazard menu if hidden types was selected to unlock.

Main Window

The patch changes several bytes to remove some checkings in AutoAdjustSprites() function that called by MAPEDIT every time you change something in map (for example if you put tagged sprite or decoration sprite using one of reserved picnums that uses for ammo or monsters). The function works as database; it contains pre-defined info such as statnum, size, type, picnum and palette for each tagged sprite. Once sprite from database inserted in map, function will set all necessary info for it.

Please see PMAPEDIT.TXT as it contains important information and examples of usage!

INSTALLATION

  1. Extract contents of archive to Blood folder.
  2. Run PMAPED.BAT using DosBox.
  3. Select what you want to be patched by keypress.

Most of new types (lo-tags) working just like their named counterparts, so you probably wont messed up with setting them properly. You basically only need to know Types and Status number lists. See them in PMAPEDIT.TXT. New types also fully accesible for RX\TX system - this means you can send and get commands.

You still not able to select new Types from sprite properties dialog in 2D mode as they have no name, however you can set it by pressing ALT+T on sprite. See examples in right panel of this site or in PMAPEDIT.TXT.

If you apply palette to monsters, that palette will be inherited in burning and electrocuting animations. Let's say you apply palette 5 to axe zombie to make it look like stone, when zombie will burn, you will got grey flame. To fix it you have to edit SEQ files of monsters in SEQEDIT (you will need to set neutral palette such as 3 or 13).

To have ability to make enemies that have different sizes you also need edit it's sequence files using SEQEDIT: you will need set XR and YR to 0. Use numpad 4,6,2 and 8. Dont forget rest XR and YR in each frame of sequence.

Exceptions: Tchernobog - it already have X and Y size equal to 0.

The unlocked commands between 12 and 64 mostly useless to use them in map, altrough you can force some items to beign pickuped remotelly.

CONTACTS

Any suggestions and comments are welcome in Blood related Discord channel: https://discord.gg/a84k4wQ

You may also send e-mail to the author: baitd@yandex.ru

SIMPLE EXAMPLE #1

  1. Apply "Disable sprite palette auto-adjusting" patch.
  2. Insert enemy sprite (with no palette).
  3. In 3D Mode add any palette you wish, save the map.

In Blood you will got monster with selected palette.

SIMPLE EXAMPLE #2

  1. Apply "Unlock hidden types (lo-tags)" patch.
  2. Create decoration sprite.
  3. In 2D mode press ALT+T on it and type 228.
    Optionally you can fill "drop item" field and select key to drop. Apply palette, if you have palettes patch installed.
  4. Set status list number to 6 (ALT+E in 2D Mode).

In Blood you will got painted 1-dead head cerberus that can drop items and keys after death. To make it not ignore the world, just set it's State in mapedit to 1, or enable him via remote control as he fully accessible for RX\TX system.

SIMPLE EXAMPLE #3

  1. Apply "Unlock hidden types (lo-tags)" patch.
  2. Create decoration sprite.
  3. In 2D mode press ALT+T on it and type 431.
  4. Mark "Proximity" flag, optionally also "Push" and "DudeLockout" flags.
  5. Set status list number to 4.
  6. Add couple enemy sprites.

In game you will got dropped life leech turret that fires in monsters and sometimes can even fire in you. If you marked "Push" flag it will able to pickup via key press.

SIMPLE EXAMPLE #4

  1. Apply "Unlock hidden types (lo-tags) patch".
  2. Create decoration sprite.
  3. In 2D mode press ALT+T on it and type 420.
  4. Set status list number to 4.

In game you will get armed spary can bomb. Once damaged it will explode. If you want it explode via remote control, you probably want add RX\TX values. You may also set "Proximity" flag and it will explode when you or monster get close enough. Mark "Push" to make it explode via key press on it.

SOME SCREENSHOTS

Changed colors for invisible sprites and markers
Added unused active items to Items sprites menu
Reorganized Misc sprites menu
MAPEDIT patch by NoOne that unlocks new features such as: added unused active items in lists, hidden commands, hidden types