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Voxel Pack v1.0

1761 Views | 195 Downloads | 13 Comments | 08/12/12 Guest
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Model type

  • Decoration
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Author: NoOne


Game type: Original

68%



So, it voxel pack from 89 high-quality models which can be installed on any user addition.

Installation:

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1. Unpack in a folder with Blood

2. Start VOXEL.BAT. It will add all models in BLOOD.RFF but if your addition uses other resource archive, you can change corresponding lines in a BAT-file.

Notes:

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* - VOXEL.DAT and SURFACE.DAT should be without fail replaced and be delivered together with your addition. I will notice as that files, but not values in them are replaced only. Thus, replacing you only add new models, without replacing the old.

* - All sprites corresponding to models are in file TILES018.ART and it also should be delivered together with your addition.

* - Visual samples of models you can consider in mapfile VOXEL.MAP, and ID - in script MODELS.RFS



NoOne
  • 05/20/17 22:01

‘‘Quote

Will this have any effect on the base levels (can I find the new voxels in the original levels) or just addons that support them.

No, this pack is basically only for modders. They have to add models to their projects.

‘‘Quote

Also is there a way to merge the tiles018.art with another custom one as to avoid overwriting one with another?

It is possible, but makes sense only if tile numbers in ARTfile is not the same. You have use ART tools such as BAFedit, ARTEDIT or EDITART to view tilenums.
If they not the same, you can use BAFedit to manually add necessary tiles to needle art file.
[QUOTE]Will this have any effect on the base levels (can I find the new voxels in the original levels) or just addons that support them.[/QUOTE] No, this pack is basically only for modders. They have to add models to their projects. [QUOTE]Also is there a way to merge the tiles018.art with another custom one as to avoid overwriting one with another?[/QUOTE] It is possible, but makes sense only if tile numbers in ARTfile is not the same. You have use ART tools such as BAFedit, ARTEDIT or EDITART to view tilenums. If they not the same, you can use BAFedit to manually add necessary tiles to needle art file.
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