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bloodmapedit
  • j
  • h47
  • 09/18/14 11:32
Open videos in YouTube to read the description.....



Open videos in YouTube to read the description..... [video]http://www.youtube.com/watch?v=MFWKJHMY04c[/video] [video]http://www.youtube.com/watch?v=GBLNvXu0dYk[/video]
NoOne
  • j
  • h42
  • 09/18/14 20:40
Could you create sharpness effect with this? This looks interesting but i still not clear understand how it works. Its need to be used in real maps for full discovering.
bloodmapedit
  • j
  • h41
  • 09/19/14 22:27
What do you mean 'real maps', this is a real map ;)
bloodmapedit
  • j
  • h42
  • 09/18/14 23:54
Which one you mean? The 4 color movie or the transparency?

PLU (pal lookup) has got 64 shades of 1 palette. let's say a pixel is gray and you use palette 10 then the color index will be re-routed to a blue color that equals closest brightness. So the palette will not change but only the indexes.

TLU (translucency) file is 4 times bigger than PLU file, so 256 tables of 256 indexes. There are 2 types of translucency so that means 128 shades x 2? Not sure yet, I have to experiment more...
Which one you mean? The 4 color movie or the transparency? PLU (pal lookup) has got 64 shades of 1 palette. let's say a pixel is gray and you use palette 10 then the color index will be re-routed to a blue color that equals closest brightness. So the palette will not change but only the indexes. TLU (translucency) file is 4 times bigger than PLU file, so 256 tables of 256 indexes. There are 2 types of translucency so that means 128 shades x 2? Not sure yet, I have to experiment more...
Guest
  • j
  • h41
  • 09/16/14 12:58
Cosmo is back: https://sites.google.com/site/buildsharp/
Subject: News
bloodmapedit
  • j
  • h39
  • 09/15/14 21:34
#NEWS
Article "" is uploaded! Click here to read full article
[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]Article "" is uploaded! [url=?section=articles&rid=456021]Click here to read full article[/url][/size][/font][br][/br]
bloodmapedit
  • j
  • h42
  • 09/15/14 21:25
Parent sector is SLIDE, Child sector ROTATE. Bot sectors have the same Busytimes. Why does the rotating sector move with the slide only from OFF to ON and why is it only rotating when it is not moving with the slide (ON to OFF)?
In Duke3D's Build I remember this never to be no problem.

Parent sector is SLIDE, Child sector ROTATE. Bot sectors have the same Busytimes. Why does the rotating sector move with the slide only from OFF to ON and why is it only rotating when it is not moving with the slide (ON to OFF)? In Duke3D's Build I remember this never to be no problem. [video]http://www.youtube.com/watch?v=6ptsAkF1Q-E[/video]
NoOne
  • j
  • h40
  • 09/16/14 00:33
Actions you describe was created in official episodes (factory levels in 3-rd episode). Remember that lava pool and rotate-slide sector moves and rotates inside. There also was other unknown thing like sloping sector by command.
bloodmapedit
  • j
  • h42
  • 09/16/14 07:35
Do you mean E3M4? That sliding sector is also rotating because the the sprite in the tail of the blue arrow has got an angle of 1024 so it turns 90 degrees.
But that's 1 sector type doing 2 things. What I want is that a child sector is part of the parent sector. Duke had no problems with this but blood seem to have.
Do you mean E3M4? That sliding sector is also rotating because the the sprite in the tail of the blue arrow has got an angle of 1024 so it turns 90 degrees. But that's 1 sector type doing 2 things. What I want is that a child sector is part of the parent sector. Duke had no problems with this but blood seem to have.
bloodmapedit
  • j
  • h42
  • 09/15/14 20:13
There are over 100 maps that may still be out there:

http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/OutThere.txt
There are over 100 maps that may still be out there: http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/OutThere.txt
bloodmapedit
  • j
  • h42
  • 09/14/14 15:30
PAL and PLU files also have ID's.
PLU goes from 1 to 14 and equals the palettes you can set in mapedit.

http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/PLU_ID.htm
PAL and PLU files also have ID's. PLU goes from 1 to 14 and equals the palettes you can set in mapedit. http://baitd.bloodgame.ru/files/bme_ilmhb/subpages/PLU_ID.htm
NoOne
  • j
  • h39
  • 09/16/14 20:35
I think it will be great if setting Alt+G palette will show in game too. Not only in mapeditor.
More about SEQEDIT and palettes: Did i warn palettes in alpha blood.rff have diffirent names or ids. Thats why Beast Cultis in seqedit shown as blue...
I think it will be great if setting Alt+G palette will show in game too. Not only in mapeditor. More about SEQEDIT and palettes: Did i warn palettes in alpha blood.rff have diffirent names or ids. Thats why Beast Cultis in seqedit shown as blue...
NoOne
  • j
  • h43
  • 09/15/14 20:49
Was used BEAST.PAL in NAITD.
bloodmapedit
  • j
  • h41
  • 09/16/14 11:27
How did you activate the BEAST pal?
NoOne
  • j
  • h42
  • 09/16/14 20:32
Just replace INVULN1.PAL by renaming BEAST.PAL
bloodmapedit
  • j
  • h41
  • 09/15/14 14:25
and the PLU's are the normal palettes that we set with ALT+P.
bloodmapedit
  • j
  • h39
  • 09/16/14 11:42
There are 64x256 bytes in a PLU file, so there are 64 shades.
There are no actual colors in a PLU file but it's a re-arrangement of the active PAL file.
There are 64x256 bytes in a PLU file, so there are 64 shades. There are no actual colors in a PLU file but it's a re-arrangement of the active PAL file.
cosmo
  • j
  • h41
  • 09/17/14 23:51
Well, I can confirm all that you've posted as correct as I've implemented palettes and PLU in BuildSharp... can also confirm that SEQEditor uses different pal numbers to actual Blood game (especially when it comes to the monk palettes as I thought I'd made a mistake but it turns out I hadn't and SEQEditor is just different).
bloodmapedit
  • j
  • h42
  • 09/27/14 19:45
Yes the palettes are different I think it has something to do with the ones used in the Alpha version which is only having 7 palettes being:

- BEAST
- INVERSE
- WATER
- GREY
- SCOPE
- GREYISH
- NORMAL
Yes the palettes are different I think it has something to do with the ones used in the Alpha version which is only having 7 palettes being: - BEAST - INVERSE - WATER - GREY - SCOPE - GREYISH - NORMAL
NoOne
  • j
  • h41
  • 09/14/14 20:28
is that pallettes you can set by pressing Alt+G?
bloodmapedit
  • j
  • h42
  • 09/15/14 10:54
Yes, ALT+G for PAL files.
Invulnerability palette is same as normal, perhaps it's cool to make that a reverse palette 8P
Yes, ALT+G for PAL files. Invulnerability palette is same as normal, perhaps it's cool to make that a reverse palette 8P
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In Blood We Trust - Blood Русификация.
VintRus - 21 Октября, 2017 - 22:16:29
Русификаторы. Занимался этим вопросом аналогичным образом. Поначалу переносил только шрифты и способ постановшки шрифтов от GSC и Fargus, затем получилось и дать ума 1.21 версии. )) В общем по ссылке 3 русификатора... Два с разными шрифтами для Plasma Pack...далее

In Blood We Trust - Декомпиляция Blood
[M210®] - 21 Октября, 2017 - 09:51:37
Не знаю, не до этого пока, и шрифтов нет и алгоритмов чтобы обрабатывать кирилицу...далее

Кровавая Таверна - Моё знакомство с Blood
VintRus - 06 Октября, 2017 - 22:37:37
Игрался в репакеры на торренте и попросили посмотреть: Что можно сделать с Бладом?.. Так и познакомился с игрой в 2017 году. ))...далее

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