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Subject: News
bloodmapedit
  • j
  • h31
  • 12/30/14 12:33
#NEWS
Video ONE UNIT WHOLE BLOOD REVIEW is added!
[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]Video [url=http://youtube.com/watch?v=EwRjuamuXOo]ONE UNIT WHOLE BLOOD REVIEW[/url] is added![/size][/font][br][/br][video]http://youtube.com/watch?v=EwRjuamuXOo[/video]
2nd Blood Map Contest
sir seizhak
  • j
  • h32
  • 12/23/14 19:30
http://www.bloodline.eu/index.php?forum-showposts-41-p1#122 What do you think?
Re: 2nd Blood Map Contest
NoOne
  • j
  • h31
  • 12/25/14 13:58
I personally waiting for new SP maps :)
I personally waiting for new SP maps :)
Re: 2nd Blood Map Contest
bloodmapedit
  • j
  • h33
  • 12/23/14 21:59
The idea in itself is always worth sharing but the chances are that not many people will participate once again. But the few maps that were made for the last contest were quite OK I must say.
Re: Re: 2nd Blood Map Contest
l3gend
  • j
  • h32
  • 01/02/15 23:47
Maybe many may not participate,but it is worth to try it ;)
Maybe many may not participate,but it is worth to try it ;)
Re: Re: Re: 2nd Blood Map Contest
Guest
  • j
  • h32
  • 01/07/15 20:24
It is indeed up to the potential participants to try.
Re: Re: 2nd Blood Map Contest
bloodmapedit
  • j
  • h32
  • 12/23/14 22:02
Perhaps this time you should make it a BB map contest, it would probably increase the animo a lot since it's easier to make.
Twitch Stream of BuildSharp development
cosmo
  • j
  • h32
  • 12/03/14 23:58
Apologies on the lack of updates... other than generally busy there is no real reason for not updating.

Things have gone a little backwards for the moment, as things have developed and grown I've decided to convert to MonoGame now and have begun to re-write the code so as to improve things for multi-threading and allow for proper caching of textures (hopefully).

Anyway, I'm planning to do a Twitch stream of BuildSharp development next Weds the 10th of December at around 8pm GMT for about an hour or two (depending on how things go). All are welcome to watch, chat, ask questions, hurl abuse, etc. The URL will be http://www.twitch.tv/cosmothecoder which is where I mainly do my gaming streams so this will be a new thing for me.

I'll post again on the day to confirm that the stream is going ahead or if I have to cancel.

I'll also upload the video to the BuildSharp YouTube channel afterwards so those that cannot watch live can see it afterwards (and ask questions/comment).
Apologies on the lack of updates... other than generally busy there is no real reason for not updating. Things have gone a little backwards for the moment, as things have developed and grown I've decided to convert to MonoGame now and have begun to re-write the code so as to improve things for multi-threading and allow for proper caching of textures (hopefully). Anyway, I'm planning to do a Twitch stream of BuildSharp development next Weds the 10th of December at around 8pm GMT for about an hour or two (depending on how things go). All are welcome to watch, chat, ask questions, hurl abuse, etc. The URL will be [url]http://www.twitch.tv/cosmothecoder[/url] which is where I mainly do my gaming streams so this will be a new thing for me. I'll post again on the day to confirm that the stream is going ahead or if I have to cancel. I'll also upload the video to the BuildSharp YouTube channel afterwards so those that cannot watch live can see it afterwards (and ask questions/comment).
Re: Twitch Stream of BuildSharp development
cosmo
  • j
  • h31
  • 12/10/14 21:22
Everything is set for the stream tonight... I've got a general plan for what I'm going to do but we'll see how it goes!
Re: Twitch Stream of BuildSharp development
NoOne
  • j
  • h33
  • 12/07/14 00:20
I think im gonna be there.
Subject: News
bloodmapedit
  • j
  • h31
  • 10/10/14 18:57
#NEWS
File SEQ BROWSER 2.0 is uploaded!
 
Author: bloodmapedit

‘‘Quote

New superior browser that not only lets you edit but also test SEQ files with dedicated test maps!

.

INSTRUCTIONS:

- Extract all contents from the ZIP

- Drag SEQBRO20.BAT onto the DOSBox icon to start and read further information in the Help screen

.

...


[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]File [url=?section=tools&rid=458603]SEQ BROWSER 2.0[/url] is uploaded![/size][/font][center] [/center][center][color=darkblue][size=2] Author: [b]bloodmapedit[/b][/size][/color][/center][br][/br][quote][nobb]

New superior browser that not only lets you edit but also test SEQ files with dedicated test maps!

.

INSTRUCTIONS:

- Extract all contents from the ZIP

- Drag SEQBRO20.BAT onto the DOSBox icon to start and read further information in the Help screen

.

...[/nobb][/quote][br][/br][center][size=3][url=?section=tools&rid=458603]Read more...[/url][/size][/center][br][/br]
bloodmapedit
  • j
  • h37
  • 10/08/14 21:04
SEQ Browser 2.0 finished!

Please watch in YouTube to clearly read annotations.

[size=5]SEQ Browser 2.0 finished![/size] Please watch in YouTube to clearly read annotations. [video]http://www.youtube.com/watch?v=A_a3Lo7aZ_8[/video]
Guest
  • 10/10/14 21:44
[ Comment was deleted by user. ]
[ Comment was deleted by user. ]
released!
bloodmapedit
  • j
  • h37
  • 10/07/14 08:17
Martin Brentnall's map "Survivor" has been added to the ZIP on his website!

Get it here: http://avalon-one.net/projects/bloodmaps/bludmaps.zip

Image

Image

[line]

An arena with non-euclidian geometry and a lot of creative, complex

and intricate trap mechanics. The map is named for the ability of

victim to survive the traps with enough luck or skill. In many

traps, the captor may spectate on the victim and control elements of

the trap remotely. Additionally, effort has been made to make trap

mechanics more clear to players (both victims and captors). For

example, vertical progress bars are often used to indicate timers

within trap rooms.

[line]
Martin Brentnall's map [b]"Survivor"[/b] has been added to the ZIP on his website! Get it here: http://avalon-one.net/projects/bloodmaps/bludmaps.zip [img]http://avalon-one.net/projects/bloodmaps/full/bm7a.jpg[/img] [img]http://avalon-one.net/projects/bloodmaps/full/bm7b.jpg[/img] [line] An arena with non-euclidian geometry and a lot of creative, complex and intricate trap mechanics. The map is named for the ability of victim to survive the traps with enough luck or skill. In many traps, the captor may spectate on the victim and control elements of the trap remotely. Additionally, effort has been made to make trap mechanics more clear to players (both victims and captors). For example, vertical progress bars are often used to indicate timers within trap rooms. [line]
Re: released!
NoOne
  • j
  • h35
  • 10/07/14 20:29
what the file name in archive?
Re: Re: released!
bloodmapedit
  • j
  • h35
  • 10/07/14 22:50
There's a readme file included so you could've search for SURVIVOR ;)

But the mapname is called MSURVIVR
There's a readme file included so you could've search for SURVIVOR ;) But the mapname is called MSURVIVR
Re: released!
bloodmapedit
  • j
  • h34
  • 10/07/14 08:26
Martin also stated that he is now working on his new map "Monster pinball".

Furthermore he mentioned having a couple of never released blood bath maps created by some of his friends that he might release in the near future as well 8)
Martin also stated that he is now working on his new map "Monster pinball". Furthermore he mentioned having a couple of never released blood bath maps created by some of his friends that he might release in the near future as well 8)
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