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NoOne
  • j
  • h36
  • 01/20/17 22:04
[HEADER=1]CWHHROT 2[/HEADER] Seems to alive again http://bloodgame.ru/forum/topic.php?forum=2&topic=105&v=l#1484938987
bloodmapedit
  • j
  • h36
  • 01/28/17 14:01
Yup, I already knew last week. Very good news, looking forward to part 2.
jahrax
  • j
  • h25
  • 01/30/17 19:11
Yes, CWHHROT - Run Like A Villain in the making

I'll publish a teaser soonEdited by user in 01/30/17 19:13
Yes, CWHHROT - Run Like A Villain in the making I'll publish a teaser soon
Subject: News
Guest
  • j
  • h35
  • 01/19/17 14:02
#NEWS
File CANDLELIGHT is uploaded!
 
Image
Author: Tekedon

‘‘Quote

Another map salvaged and completed from the depths of the big dark ocean I call my unfinished Bloody maps.

I started this one early 2015 or very late 2014, something around that, the earliest version I can find is from march 2015 but I know there are earlier. Well, now finally in 2017 it can call it done.

So I've extended quite a lot upon it, fixed up some bugs and added some details. No special story or anything for this one, come up with your own ;-)

Special thanks to Bloodmapedit for betatesting and helping out!

Have fun!



[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]File [url=?section=levels&rid=896030]CANDLELIGHT[/url] is uploaded![/size][/font][center] [/center][center][url=?section=levels&rid=896030][img]added/levels/896030/screamshots/ss110008.jpg[/img][/url][/center][center][color=darkblue][size=2] Author: [b]Tekedon[/b][/size][/color][/center][br][/br][quote][nobb]

Another map salvaged and completed from the depths of the big dark ocean I call my unfinished Bloody maps.

I started this one early 2015 or very late 2014, something around that, the earliest version I can find is from march 2015 but I know there are earlier. Well, now finally in 2017 it can call it done.

So I've extended quite a lot upon it, fixed up some bugs and added some details. No special story or anything for this one, come up with your own ;-)

Special thanks to Bloodmapedit for betatesting and helping out!

Have fun!

[/nobb][/quote][br][/br][center][size=3][url=?section=levels&rid=896030]Read more...[/url][/size][/center][br][/br]
Re: NEWS
NoOne
  • j
  • h34
  • 01/19/17 20:58
This is pretty good map from actually one of titans of MAPEDIT that have nice (and unexpected for me) sector building tricks.

I also like to see that every diffculty level is balanced, so the map is replayable.

Have played this twice. Maybe will again ;)

But some decorations made with sprites must be blocked IMO. You know, those player reflections, when you around of ceil...

PS: "Gold killer" is a nice trap :))
This is pretty good map from actually one of titans of MAPEDIT that have nice (and unexpected for me) sector building tricks. I also like to see that every diffculty level is balanced, so the map is replayable. Have played this twice. Maybe will again ;) But some decorations made with sprites must be blocked IMO. You know, those player reflections, when you around of ceil... PS: "Gold killer" is a nice trap :))
Re: Re: NEWS
bloodmapedit
  • j
  • h11
  • 05/25/17 01:25
Yup, Tekedon always seem to keep up the level of quality, well, at least with the maps that he actually releases, as there are a lot more that will probably never see the light of day :)Edited by user in 05/25/17 01:26
Yup, Tekedon always seem to keep up the level of quality, well, at least with the maps that he actually releases, as there are a lot more that will probably never see the light of day :)
Subject: News
NoOne
  • j
  • h34
  • 01/13/17 20:52
#NEWS
File BMES BLOOD MAPPACK 2016 is uploaded!
 
Image
Author: bloodmapedit

‘‘Quote

INSTRUCTIONS:

- Extract contents of selected ZIP to the Blood folder.

>>>make sure you view 'Files by Folder' in WinZip<<<

- DOSBox users drag BAT file onto the DOSBox icon to start.

ATTENTION!

**********************************************************

...


[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]File [url=?section=addons&rid=811155]BMES BLOOD MAPPACK 2016[/url] is uploaded![/size][/font][center] [/center][center][url=?section=addons&rid=811155][img]added/addons/811155/screamshots/bmesbloodmappack2016.jpg[/img][/url][/center][center][color=darkblue][size=2] Author: [b]bloodmapedit[/b][/size][/color][/center][br][/br][quote][nobb]

INSTRUCTIONS:

- Extract contents of selected ZIP to the Blood folder.

>>>make sure you view 'Files by Folder' in WinZip<<<

- DOSBox users drag BAT file onto the DOSBox icon to start.

ATTENTION!

**********************************************************

...[/nobb][/quote][br][/br][center][size=3][url=?section=addons&rid=811155]Read more...[/url][/size][/center][br][/br]
NoOne
  • j
  • h30
  • 12/27/16 20:33
The final release of BloodTC for eduke32 (BloodCM) was released few days back and available here:

http://m210.duke4.net/


And some progress of Blood port:

Image
The final release of BloodTC for eduke32 (BloodCM) was released few days back and available here: http://m210.duke4.net/ [LINE][/LINE] And some progress of Blood port: [IMG]http://m210.duke4.net/Files/bloodport2.png[/IMG]
bloodmapedit
  • j
  • h34
  • 12/27/16 21:15
Looks good but stack glitch is still not fixed.

I think I prefer gdxBloodCM over this one.
Looks good but stack glitch is still not fixed. I think I prefer gdxBloodCM over this one.
Guest
  • j
  • h30
  • 01/02/17 20:52
Too bad it doesn't accept true Blood user maps but only a modified Duke3D version.
bloodmapedit
  • j
  • h33
  • 12/30/16 13:23
Ah ok, thanks.Edited by user in 12/30/16 13:24
NoOne
  • j
  • h32
  • 12/28/16 20:35
If you mean stack in eduke32, you just need switch render to classic in display settings. It works fine there and for me Classic render is overall looks good.
NoOne
  • j
  • h33
  • 12/23/16 23:13
New video about Blood port made by M210r. Notice that he keeps AI and psyhics as in original.

[B]New video[/B] about Blood port made by M210r. Notice that he keeps AI and psyhics as in original. [VIDEO]https://www.youtube.com/watch?v=gVJBI377HTs[/VIDEO]
bloodmapedit
  • j
  • h31
  • 12/25/16 00:55
That looks surprisingly good actually, impressive so far :)
That looks surprisingly good actually, impressive so far :)
Subject: News
sir seizhak
  • j
  • h38
  • 10/31/16 13:40
#NEWS
File CRE1M1 is uploaded!
 
Image
Author: sir seizhak

‘‘Quote

First map (beta) from my upcoming episode 'Cabal's Return'.



[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]File [url=?section=levels&rid=68054]CRE1M1[/url] is uploaded![/size][/font][center] [/center][center][url=?section=levels&rid=68054][img]added/levels/68054/screamshots/sirseizhak(alexis)_cre1m1(beta).jpg[/img][/url][/center][center][color=darkblue][size=2] Author: [b]sir seizhak[/b][/size][/color][/center][br][/br][quote][nobb]

First map (beta) from my upcoming episode 'Cabal's Return'.

[/nobb][/quote][br][/br][center][size=3][url=?section=levels&rid=68054]Read more...[/url][/size][/center][br][/br]
Re: NEWS
NoOne
  • j
  • h37
  • 10/31/16 21:33
The map is very nice. I like idea with that infinite heal spawn and "zero gravity effects". Also some attention to level design here and there.

But i really cant pass it. Cant find spider key door. Because of beta?
The map is very nice. I like idea with that infinite heal spawn and "zero gravity effects". Also some attention to level design here and there. But i really cant pass it. Cant find spider key door. Because of beta?
Re: Re: NEWS
Guest
  • j
  • h34
  • 11/22/16 20:28
Nice map except for the part with the tunnels which is cunfusion and tedious to navigate after awhile,
Re: Re: NEWS
sir seizhak
  • j
  • h38
  • 11/01/16 00:41
Hint: explore the whole map ;)
Re: Re: Re: NEWS
sir seizhak
  • j
  • h33
  • 11/05/16 04:10
Ok, it seems I can't put a shot here. Spider door is in the north. Spider key is near 'Rob's Furniture' (forest section)..Edited by user in 11/05/16 04:12
Re: Re: Re: Re: NEWS
NoOne
  • j
  • h31
  • 11/10/16 20:32
I find that door, and it was not near Rob. But again, im stuck after i find skull door and then press switch there.
Re: Re: Re: Re: Re: NEWS
sir seizhak
  • j
  • h33
  • 11/25/16 00:54
Read carefuly. I said Spider door was in the north, not near Rob's furniture.

Press the switch and go deep the forest section with water. You should find an open door.
Read carefuly. I said Spider door was in the north, not near Rob's furniture. Press the switch and go deep the forest section with water. You should find an open door.
Re: Re: Re: NEWS
sir seizhak
  • j
  • h31
  • 11/02/16 23:57
Didn't you find the door yet?
Re: Re: Re: Re: NEWS
NoOne
  • j
  • h32
  • 11/04/16 22:00
Not yet
Re: Re: Re: NEWS
NoOne
  • j
  • h31
  • 11/01/16 22:12
Lol its very good "hint". Why you think i cant find that door? Because i think i explore whole map ;)
Re: Re: Re: Re: NEWS
NoOne
  • j
  • h33
  • 11/10/16 20:33
Also about level design: all doors is closing very fast.
Re: Re: Re: Re: Re: NEWS
Guest
  • j
  • h28
  • 11/19/16 20:51
And some doors open fast and close slowly.
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FAVORITE MULTIPLAYER MAP?

The Stronghold
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Winter Wonderland
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The Tower
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Click!
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Midgard
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Fun With Heads
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Monolith Building 11
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Area 15
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