The

F##K

Bloody

THE

Repo

SOURCE

uRegistered users: 33 mSubscribers: 164 oFiles added: 88 .Votes completed: 7 ?Videos added: 85
The Boody Repo uses cookies for correct working. Please enable them in your browser or correct work is not guaranted!
Sign Up | Enter  

Blood crossmatching


Almost Done!

Download BETA!

The Bloody Repo

  New first   Ignore news   Hide signature
Show roots:
Smothered - Re-Animated
NoOne
  • j
  • h33
  • 07/07/14 23:09

Seems like SWE likes Blood too :)
[video]http://www.youtube.com/watch?v=BBftq3Rx-zY[/video] Seems like SWE likes Blood too :)
BuildSharp
bloodmapedit
  • j
  • h32
  • 07/06/14 17:00

[video]http://www.youtube.com/watch?v=L1hrNuOMarA[/video] [video]http://www.youtube.com/watch?v=oIo4vOudYvE[/video]
Re: BuildSharp
cosmo
  • j
  • h33
  • 07/07/14 14:09
Thanks bme, not liking the look of the vote though...
Re: Re: BuildSharp
bloodmapedit
  • j
  • h33
  • 07/08/14 09:05
Don't worry about the poll, it's probably a lamebot cranking up the no's.
Re: Re: BuildSharp
NoOne
  • j
  • h33
  • 07/07/14 21:27
And some interesting stuff about map format for you: https://docviewer.yandex.ru/?url=ya-disk-public%3A%2F%2FutVSZX3MlpeQeQBjF8zrCCKUOO0bzBmoDcgxwLc0XHk%3D&name=BloodMap1.xls&c=53bad8b6c816
Re: Re: Re: BuildSharp
bloodmapedit
  • j
  • h32
  • 07/08/14 08:38
Is there also a viewer for this data that unpacks the map and show the data on screen?
Re: Re: Re: Re: BuildSharp
NoOne
  • j
  • h31
  • 07/08/14 20:37
Guy from RBC just view map from hex editor.
Re: Re: Re: Re: Re: BuildSharp
bloodmapedit
  • j
  • h32
  • 07/08/14 22:45
Strange, it looks encrypted. I also have different values and positions, for example VERSION is at position 04 but when I view a map in hexreader it's on 05 (byte 6).

Also the "Copyright 1997 Monolith Productions. All Rights Reserved" text is not visible in hexreader.
Strange, it looks encrypted. I also have different values and positions, for example VERSION is at position 04 but when I view a map in hexreader it's on 05 (byte 6). Also the "Copyright 1997 Monolith Productions. All Rights Reserved" text is not visible in hexreader.
Re: Re: Re: Re: Re: Re: BuildSharp
bloodmapedit
  • j
  • h32
  • 07/12/14 20:26
Ah it's using a simple XOR on the data. InsideMap is a cool viewer btw!
Re: Re: BuildSharp
NoOne
  • j
  • h32
  • 07/07/14 21:25
Vote is false.
Re: Re: Re: BuildSharp
cosmo
  • j
  • h32
  • 07/08/14 22:41
Don't worry, I won't take it to heart. Even if it was, I wouldn't blame the community, there have been so many promises and let-downs.
Re: Re: Re: Re: BuildSharp
bloodmapedit
  • j
  • h33
  • 07/08/14 22:51
What programming editor are you using by the way?
Re: Re: Re: Re: Re: BuildSharp
bloodmapedit
  • j
  • h31
  • 07/08/14 22:59
Perhaps you could also make WALL STACK work, which is unsupported right now.

I think it probably should have the same effect as a floor/ceiling stack but for walls.

It would in any case be a really cool feature to link seperatelly placed parts on the editor's grid to look perfectly connected in-game
Perhaps you could also make WALL STACK work, which is unsupported right now. I think it probably should have the same effect as a floor/ceiling stack but for walls. It would in any case be a really cool feature to link seperatelly placed parts on the editor's grid to look perfectly connected in-game
CWHHROT2
NoOne
  • j
  • h33
  • 06/29/14 20:23
WTF? Part 2?

WTF? Part 2? [video]http://www.youtube.com/watch?v=vj6S_3TkKoI[/video]
Re: CWHHROT2
NoOne
  • j
  • h31
  • 07/01/14 20:23
Must say i waiting it too. Perhaps best level design in all blood modding history; Bloodlines sucks but inspire :D
Re: Re: CWHHROT2
bloodmapedit
  • j
  • h33
  • 07/03/14 08:19
The Bloodlines add-on may have been the best project once but is already surpassed by many in the meantime IMO.
Re: CWHHROT2
l3gend
  • j
  • h33
  • 06/30/14 23:36
Nice,I want to play it now :-/

Does anyone know when it appears ? :-)
Nice,I want to play it now :-/ Does anyone know when it appears ? :-)
Re: Re: CWHHROT2
bloodmapedit
  • j
  • h32
  • 07/03/14 08:12
Welcome l3gend
Re: Re: CWHHROT2
Guest
  • j
  • h34
  • 07/01/14 15:58
I don't know for sure but I guess this summer?
Re: Re: Re: CWHHROT2
bloodmapedit
  • j
  • h31
  • 07/02/14 10:02
Yes probably, the previous part of CWHHROT was also released 2 months after the teaser movie. On top of that, a couple of maps for part 2 were already finished at the time of the first release.
Re: Re: Re: CWHHROT2
l3gend
  • j
  • h33
  • 07/01/14 16:34
Thank you :-)
Re: Re: Re: Re: CWHHROT2
NoOne
  • j
  • h33
  • 07/02/14 00:11
l3gend, welcome to repo too :) Glad to see you here ;)
l3gend, welcome to repo too :) Glad to see you here ;)
Re: CWHHROT2
bloodmapedit
  • j
  • h34
  • 06/29/14 20:35
Yep! that must be the second part and I like what I see, promises to be fun, perhaps even more than the first part. The swinging tubelight is a very cool feature.
cosmo
  • j
  • h30
  • 06/29/14 00:19
You guys set up a vote on me?

Oh my...
You guys set up a vote on me? Oh my...
NoOne
  • j
  • h33
  • 06/29/14 20:11
Welcome to repo, Cosmo. We will waiting any bad/good news from you here. And content too. If you need something - just ask and we try to help then ;)
cosmo
  • j
  • h31
  • 06/30/14 09:04
Thank you for the welcome. I'll let you guys know if I need any help with anything as I haven't got much experience editing blood. I'll keep the updates coming so you can see how things are progressing.
bloodmapedit
  • j
  • h32
  • 06/30/14 20:07
Sure, looking forward to future updates/progress.
sir seizhak
  • j
  • h33
  • 06/29/14 19:13
Wellcome ;)
bloodmapedit
  • j
  • h34
  • 06/29/14 14:45
Hey there Cosmo, welcome to Blood Repository.
Guest
  • j
  • h33
  • 06/29/14 13:11
It's a bit of a strange poll indeed. I don't get the "believe" thing.

I judge a tree by it's fruits and I've seen considerably more so far than the hall dude for sure.
It's a bit of a strange poll indeed. I don't get the "believe" thing. I judge a tree by it's fruits and I've seen considerably more so far than the hall dude for sure.
bloodmapedit
  • j
  • h32
  • 12/30/14 12:38
I personally do not believe in Cosmo himself but rather the work he's doing ;)
Subject: News
Guest
  • j
  • h31
  • 06/29/14 00:05
#NEWS
Video CALEB WILL HAVE HIS REVENGE ON TORONTO (TEASER 2) is added!
[left][size=5][color=red]#[/color]NEWS[/size][/left][font=Tahoma][size=2]Video [url=http://youtube.com/watch?v=vj6S_3TkKoI]CALEB WILL HAVE HIS REVENGE ON TORONTO (TEASER 2)[/url] is added![/size][/font][br][/br][video]http://youtube.com/watch?v=vj6S_3TkKoI[/video]
RANDOM
NoOne
  • j
  • h34
  • 06/28/14 20:19
New tag "random". Created just for fun actually. Using is very simple: you just need put inside random tag 2 digits separated by "," symbol.

Example:

- I want create new port for Blood!

- I heard this 100 times before! And play Blood more than max hours without any!
New tag "random". Created just for fun actually. Using is very simple: you just need put inside random tag 2 digits separated by "," symbol. Example: [center]- I want create new port for Blood![/center] [center]- I heard this [font=Courier][random]100,max[/random][/font] times before! And play Blood more than [color=red][random]max,max[/random][/color] hours without any![/center]
Re: RANDOM
bloodmapedit
  • j
  • h30
  • 06/28/14 22:01
Hehe dude, you come up with the most craziest tag stuff 8P

It's kinda fun though.
Hehe dude, you come up with the most craziest tag stuff 8P It's kinda fun though.
Re: Re: RANDOM
bloodmapedit
  • j
  • h33
  • 06/28/14 22:18
Lemme test this random thing: 4701

and again: 649

and: 2141

Is it random all the time or is it made random once into a static text?
Lemme test this random thing: [random]0,99999[/random] and again: [random]0,99999[/random] and: [random]0,99999[/random] Is it random all the time or is it made random once into a static text?
Re: Re: Re: RANDOM
NoOne
  • j
  • h34
  • 06/29/14 20:13
No problem; if its need to be random in each tag - i can made it but it might be a bit slow for parsing. Thats why parser cahces values after first time.
Re: Re: Re: RANDOM
bloodmapedit
  • j
  • h31
  • 06/28/14 22:20
Aha, it is random all the time but unfortunately ALL random generated numbers in 1 post will be the same
Re: Re: RANDOM
bloodmapedit
  • 06/28/14 22:17
[ Comment was deleted by user. ]
[ Comment was deleted by user. ]
Re: RANDOM
NoOne
  • j
  • h34
  • 06/28/14 20:24
values can be also set as "max".

Example: "max,max".

New poll about Cosmo started.

Youtube engine added to search tag.

NOBB tag added (put any bb tags in this tag and they will not be parsed).

Example: [size=10][random]555,666[/random][/size]
values can be also set as "max". Example: [i]"max,max"[/i]. New poll about Cosmo started. Youtube engine added to search tag. NOBB tag added (put any bb tags in this tag and they will not be parsed). Example: [nobb][size=10][random]555,666[/random][/size][/nobb]
  • To create message subject, start typing from "#" symbol. E.g. #SubjectName [comment].

SATCHEL

Enter words

;LATEST ON BLOODGAME.RU

Last refresh: 18/08/17 19:23 [
In Blood We Trust - Декомпиляция Blood
DrKugelschreiber - 19 Июля, 2017 - 18:29:03
Ура, хомы выпилили!

...далее

In Blood We Trust - Blood на Unity3D
Аврора - 17 Июля, 2017 - 23:45:21
А теперь ещё одна новость: мой Project Bloody Murder и проект OrdinaryFPSFan таки объединились. Теперь мы будем пользоваться ассетами и скриптами друг друга, а я буду радовать собравшихся краткими новостями о ходе создания римейка....далее

Кровавая Таверна - FPS Creator x9
Аврора - 17 Июля, 2017 - 23:44:07
Официальное объявление: Project Bloody Murder и римейк оригинального Blood от OrdinaryFPSFan объединились. Работа над PBM будет продолжена после выхода хотя бы первого эпизода римейка....далее

$Visit www.bloodgame.ru forum

;RECENT COMMENTS

;QUESTION

FAVORITE MAP IN DEAD RECKONING EPISODE?

Butchery Loves Company
0%

Breeding Grounds
100% (1)

Charnel House
0%

Crystal Lake
0%

Fire and Brimstone
0%

The Ganglion Depths
0%

In the Flesh
0%

The Hall of the Epiphany
0%

Mall of the Dead
0%

Question is closed.
Total votes: 1

;RECENT EDITS

;RANDOM UPLOAD

JASC to BLOOD Pal Converter
Author: BME_ILMHB

HIT THE SWITCH TO END THE LEVEL